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How to Create Realistic Grass


Step 1: Creating the Plane

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  1. Delete the Default Cube

Start by deleting the default cube. Click on the cube, press X and confirm.

  1. Add a Plane

Press Shift+A > Mesh > Plane to create a flat surface.

  1. Scale the Plane

Press S and drag to scale the plane to your desired size. This will serve as the base for your grass.

Step 2: Adding a Grass Texture Image

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  1. Download a Grass Image Texture:

Find a realistic grass texture online

  1. Assign a Material

Click the Material Properties tab (sphere icon) in the sidebar. Click New to create a new material.

  1. Apply the Image Texture

Beside Base Color, click the circle icon and select Image Texture. Click Open and load your grass texture image.

  1. Adjust the Viewport

If the texture doesn’t display, go to the top-right corner of the 3D Viewport and select the Material Preview (shaded sphere) mode.

Step 3: Adding a Particle System

  1. Navigate to the Particle Properties

Click the Particle Properties tab (fork-like icon with three strands). Click the + button to create a new particle system.

  1. Switch to Hair Mode

Change the particle type from Emitter to Hair to create grass blades.

  1. Adjust the Hair Settings Under Emission, set Number to 30,000 (for the number of grass blades). Change the value for Hair Length: 0.4m to reduce the height of the grass blades.

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Step 4: Making Grass Look More Realistic

  1. Enable Advanced Settings

Check the Advanced box under the Hair settings to unlock additional options.

  1. Adjust Physics

Scroll down to Physics and look for the Forces section. Set Brownian to 0.12. This adds a subtle random twist to the grass, making it look more natural and less uniform.